A downloadable game

An Open-World Crime Sandbox Set in a Decaying American City

The rain doesn't wash anything clean here, it just spreads the dirt around evenly. You drive for people who'd feed you to the harbor without missing a meal, chasing a name from a war everyone else agreed to forget. Nobody warned you the American Dream had a cover charge.

PROJECT LIBERTY is a gritty, open-world crime sandbox set in New Halcyon — a decaying East Coast port city where the American Dream went to die and never bothered to get up. You play as a driver for a crime syndicate, navigating a city that's as broken as the people who live in it.

๐Ÿš— The Premise

<span <the="" year="" is="" <="" span="">2008>span class="">. New Halcyon is a city of rust, rain, and bad decisions. The old industries are dead. The harbor is a graveyard of shipping containers. The only thing still moving through the streets is desperation.</span>

You work for people who don't use names — just favors and debts. Your job: drive, survive, and don't ask questions. But when a name from a war everyone else agreed to forget surfaces, you find yourself pulled into a web of conspiracies, ambushes, and a city that's been waiting to swallow you whole.

The American Dream had a cover charge. And you're about to pay it.

๐ŸŽฎ Gameplay

๐Ÿ™๏ธ Open-World Exploration

  • Explore a 180ร—180 tile procedurally generated city divided into four boroughs: Fenmoor, Highspire, The Yards, and Siren Pier
  • Each borough has its own architecture, character, and flavor text
  • Drive through dynamic day/night cycles with realistic lighting
  • Navigate realistic road networks with traffic lights and AI traffic

๐Ÿš— Vehicles

  • Sedan — The reliable workhorse
  • Sports Car — Fast, fragile, and flashy
  • SUV — Heavy, durable, and slow
  • Cop Cruiser — Drive like the law (or run from it)
  • Federal Sedan — The feds are watching
  • Dirt Bike — Agile, fast, and vulnerable
  • The Gun Van — A mobile weapons dealer that roams the city

๐Ÿ”ซ Combat

  • Three weapon classes: Pistol, SMG, Combat Rifle
  • Cover system — Press Q to take cover near walls
  • Reload mechanics — Ammo management matters
  • Bullet physics — Real-time projectile simulation
  • Ragdoll physics — Verlet-based ragdolls for realistic deaths

๐Ÿ‘ฎ Wanted System

  • Your actions generate heat — gunfire, kills, and witnesses add to it
  • 6-star wanted level — Cops chase you, then FBI, then helicopters
  • Heat decays when you stay out of sight
  • Pursuit AI — Cops and feds drive intelligently, shoot at you, and call for backup

๐Ÿ“ฑ Phone System

  • Accept missions from your contacts
  • Receive calls from your buddy Deke, who wants to hang out
  • Check mission status and rewards
  • Build reputation — get discounts at The Gun Van

๐Ÿ’ฐ Economy

  • Earn cash from missions
  • Find cash pickups scattered around the city
  • Buy weapons, armor, and ammo from The Gun Van (roaming merchant)
  • Reputation gives you discounts

๐Ÿ“– Story Missions

1. The Handoff

"Marko's got a buyer lined up for the shipment — nice, quiet, professional, he says. Nothing in this city is quiet, professional, or a transaction that ends the way it started. Get to Petra, then get her to the warehouse on the Yards waterfront. Try not to become part of the inventory."

Pick up Petra, deliver the goods. It's an ambush. Of course it is.

2. Tunnel Rat

"Somebody talked to the wrong people about the wrong shipment, and by 'somebody' I mean the man about to be very sorry he ever learned to ride a dirt bike. He bolted into the tunnels under Fenmoor. Flatten his tires before he flattens your standing with the family."

Chase a target through the subway tunnels. Shoot the tires, not the scenery.

3. Closing Argument

"Every city keeps a man in a good suit who never gets his hands dirty, because men like us keep them clean for him. Ours works the 41st floor of the Highspire tower, billing nine hundred dollars an hour to launder Marchetti's money into something with a nicer name. Renegotiate his rate. There's a chopper on the roof if you're fast, and last rites if you're not."

Infiltrate the Highspire Tower. Confront the lawyer. Escape by helicopter.

โœจ Features

  • Procedurally generated city — Every playthrough has a different layout
  • Dynamic day/night cycle — Streetlights, headlights, and rain
  • Wanted system — Cops, feds, and helicopters track you down
  • Vehicle physics — Speed, drift, handbrake, and collision damage
  • Cover system — Take cover behind walls and buildings
  • Weapon system — Pistol, SMG, Combat Rifle with reloading and ammo
  • Ragdoll physics — Verlet-based ragdolls for realistic deaths
  • Mission system — 3 main story missions with branching objectives
  • Open-world activities — Find cash, talk to contacts, buy from the Gun Van
  • Phone system — Accept missions, answer calls, track progress
  • Reputation system — Build trust, get discounts
  • Rain effects — Dynamic rain with screen-space particles
  • Pixel art aesthetic — Retro, gritty, and atmospheric

๐ŸŽจ Art & Atmosphere

  • Pixel art aesthetic — Gritty, retro, and atmospheric
  • Dark, moody palette — Rust, brass, steel, and shadow
  • Dynamic lighting — Day/night cycle with headlights and streetlights
  • Rain effects — Atmospheric rain particles
  • Borough variety — Each area has its own architecture and mood
  • Verlet physics — Organic, realistic character movement and death

๐Ÿง  Thematic Depth

PROJECT LIBERTY explores:

  • The decay of the American Dream — What happens when the promise of prosperity turns to rust?
  • Crime and consequence — Every action has a reaction. The city remembers.
  • Survival and morality — How far are you willing to go to survive?
  • Legacy and memory — The war may be over, but the wounds remain.
  • The weight of the past — Some names should stay buried.

๐Ÿ’ก Perfect For Fans Of

  • Open-world crime games (like Grand Theft Auto)
  • Top-down action games
  • Gritty, noir-inspired storytelling
  • Retro pixel art aesthetics
  • Sandbox games with emergent gameplay

๐Ÿ•น๏ธ Controls

ActionInput
Move / Drive WASD
Aim Mouse
Fire Click
Enter / Exit Vehicle E
Take Cover Q
Handbrake Space
Reload R
Headlights F
Switch Weapon 1, 2, 3
Phone Tab

๐Ÿ”ง Technical Details

  • Platform: Web Browser
  • Format: HTML5 Canvas Game
  • Map Size: 180ร—180 tiles
  • Vehicles: 7 types with unique physics
  • Weapons: 3 types with ammo management
  • Missions: 3 main story missions
  • Playtime: 30โ€“60 minutes (main story)
  • Replayability: High — procedural city generation and open-world exploration

The city is waiting. The rain is falling. The American Dream is calling — collect.

How far will you go to survive in New Halcyon?

This response is AI-generated, for reference only.

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