A downloadable game


## A Roguelike Dungeon Crawler Where Every Death Makes You Stronger

**Sanity is your lifeblood. Death is your teacher. And the dungeon remembers every mistake you've ever made.**

*Meta-Death Loop* is a roguelike action game where dying isn't failure — it's progress. Each death unlocks a new **Stigma** (powerful ability), permanently alters the dungeon layout, and pushes you further into an ever-evolving nightmare. With sanity draining slowly, you must collect Soul Shards, defeat enemies, and reach the exit portal before your mind shatters.

**Every run is different. Every death matters. The dungeon is learning from you.**

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## ๐Ÿง  The Premise

You are trapped in a procedurally generated dungeon that **remembers your deaths**. Each time you fall, the dungeon twists — walls shift, corridors appear, and the very fabric of reality glitches where you died.

But death also unlocks **Stigmas** — permanent abilities that change how you play. Teleport through walls. Stop time. Create decoys. See through shadows. The more you die, the more powerful you become.

**But beware: the dungeon evolves with you. Enemies grow stronger. The exit is never easy to find.**

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## ๐ŸŽฎ Gameplay

### โš”๏ธ Core Mechanics

- **Sanity System** — Your health bar slowly drains over time. Collect Soul Shards to restore it.

- **Soul Shards** — Glowing collectibles that restore sanity and increase your score.

- **Exit Portal** — Reach it to complete the loop and earn massive rewards.

- **Combat** — Click to attack in an arc. Position matters. Timing matters.

- **Enemy Variety** — 5 unique enemy types with different behaviors and attack patterns.

### ๐ŸŒ€ Stigmas (Permanent Upgrades)

Every death unlocks a new Stigma — a powerful ability you can activate during runs:

| Stigma | Icon | Effect | Cooldown |

|--------|------|--------|----------|

| Phase Shift | ๐ŸŒ€ | Walk through walls | 14s |

| Time Stop | โฑ๏ธ | Freeze enemies in place | 20s |

| Teleport Dash | โšก | Dash forward 5 tiles | 7s |

| Blood Rage | ๐Ÿ”ด | Deal damage to enemies that touch you | 13s |

| Shadow Cloak | ๐Ÿ‘ค | Become invisible to enemies | 17s |

| Necrotic Aura | ๐Ÿ’€ | Damage nearby enemies over time | 14s |

| Echo Step | ๐Ÿ‘ฃ | Create a decoy that attracts enemies | 10s |

| Void Gaze | ๐Ÿ‘๏ธ | Reveal the entire minimap | 22s |

| Fractured Mind | ๐Ÿ’ฅ | Teleport away when hit | 12s |

| Last Breath | ๐Ÿ’ซ | Survive a fatal blow (once per run) | N/A |

### ๐Ÿ† Progression

- **Deaths** unlock new Stigmas (max 10)

- **Loops** completed increase your score multiplier

- **Run History** tracks your best runs and total deaths

- **Persistent World** — Death positions permanently glitch the dungeon

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## โœจ Features

- **Procedural Dungeon Generation** — Every run is unique with rooms, corridors, and secret areas

- **Sanity System** — Your health drains slowly; collect shards to survive

- **10 Unique Stigmas** — Permanent abilities unlocked through death

- **5 Enemy Types** — Each with distinct AI and attack patterns

- **Persistent Death Effects** — Where you die becomes a glitched zone in future runs

- **Dynamic Difficulty** — More deaths = smarter, tougher enemies

- **Minimap** — Reveal the dungeon as you explore

- **Real-time Combat** — Click to attack with arc-based melee

- **Score Tracking** — Earn points for kills, shards, and completing loops

- **Local Save System** — Your progress persists between sessions

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## ๐ŸŽจ Art & Atmosphere

- **Dark, Glitchy Pixel Art** — A surreal, corrupted dungeon aesthetic

- **Dynamic Lighting** — Glowing portals, pulsing shards, and neon Stigmas

- **Particle Effects** — Explosions, death effects, and ability visuals

- **Screen Shake** — Impactful feedback for attacks and damage

- **Minimap** — Track your progress and find the exit

- **Atmospheric UI** — Retro terminal fonts and neon accents

---

## ๐Ÿง  Thematic Depth

*Meta-Death Loop* explores:

- **Growth through failure** — Every death is a lesson

- **The persistence of memory** — The dungeon remembers your struggles

- **Sanity and perception** — What happens when you're losing your mind?

- **The cycle of rebirth** — Each loop is a chance to do better

- **The cost of power** — Stigmas come from pain

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## ๐Ÿ’ก Perfect For Fans Of

- Roguelike dungeon crawlers (like *The Binding of Isaac* or *Dead Cells*)

- Games where death is progression (like *Rogue Legacy*)

- Action games with deep upgrade systems

- Atmospheric, pixel-art horror

- Short, replayable sessions (5โ€“20 minutes per run)

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## ๐Ÿ•น๏ธ Controls

| Action | Input |

|--------|-------|

| Move | WASD / Arrow Keys |

| Attack | Click / Right-click |

| Activate Stigma 1-9 | Keys **1-9** |

| Activate Stigma 10 | Key **0** |

| Start / Restart | **Space** |

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## ๐Ÿ”ง Technical Details

- **Platform:** Web Browser

- **Format:** HTML5 Canvas Game

- **Dungeon Size:** 55ร—40 tiles

- **Enemy Types:** 5 unique AI behaviors

- **Stigmas:** 10 permanent abilities

- **Playtime:** 5โ€“20 minutes per run

- **Replayability:** Very high — procedural generation + unlockable abilities

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**Death is not the end. It's the beginning of power.**

**The dungeon is waiting. The loop is calling. How many times will you fall before you rise?**

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Meta-Death Loop - Balanced.html 45 kB

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