# Castle Builder · Buttons Fixed
A downloadable game
# Castle Builder · Buttons Fixed
## ⚠️ WORK IN PROGRESS — BUG HUNTING EDITION
**This is a prototype build with known issues. I'm sharing it so the community can help identify and fix bugs!**
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**Build Your Fortress, Defend Your Kingdom**
*In a land of rolling hills and ancient forests, your keep stands as the last bastion of civilization. Dark forces gather on the horizon — will your castle withstand the siege?*
*Castle Builder* is an isometric strategy-defense game that puts you in command of a medieval fortress. Manage resources, construct defensive structures, recruit soldiers, and fend off wave after wave of enemy attackers. With a classic retro aesthetic and deep strategic gameplay, every decision matters — and every wave tests your kingdom's resilience.
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## 🐛 KNOWN BUGS (Help Needed!)
- **Placement System Glitchy** — Buildings sometimes place on occupied tiles or fail to snap correctly
- **Resource Counter Desync** — Resources occasionally don't update in real-time after building
- **Unit Pathfinding** — Enemies sometimes get stuck on terrain or walk through walls
- **Archer Targeting** — Archers in towers may not always target the nearest enemy
- **Wave Timer Bug** — Waves occasionally end early or don't start properly
- **Save/Load Issues** — Game state doesn't persist reliably between sessions
- **UI Overlap** — Tooltips sometimes appear off-screen or behind other elements
- **Performance Drops** — FPS can tank with 50+ units on screen
- **King Boss Glitch** — The King occasionally doesn't spawn or spawns twice
- **Building HP Bars** — Health bars don't always render correctly
---
## 🏰 The Premise
You are the lord of a small keep on the frontier. Resources are scarce, enemies are plentiful, and the king's armies are far away. You must build, expand, and fortify your castle to survive the coming onslaught.
**The enemy grows stronger with each wave. Can you hold out until the king arrives?**
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## 🛠️ Gameplay
### 🏗️ Build Your Castle
- **Walls** — The backbone of your defense (Stone: 8, Wood: 4)
- **Towers** — Provide archer platforms and high ground (Stone: 22, Wood: 16, Gold: 8)
- **Gate** — Stronger than walls, allows controlled entry (Stone: 12, Wood: 8, Gold: 3)
### 🏭 Resource Production
- **Mine** — Produces Stone (Stone: 5, Wood: 10, Gold: 2)
- **Woodcutter** — Produces Wood (Stone: 3, Wood: 5, Gold: 2)
- **Farm** — Produces Food (Stone: 5, Wood: 12, Gold: 3)
- **Market** — Produces Gold (Stone: 8, Wood: 8, Gold: 5)
### ⚔️ Recruit Soldiers
- **Archer** — Ranged attack, must be placed in Towers (Wood: 6, Food: 10, Gold: 15)
- **Knight** — Melee combatant, can be placed anywhere (Stone: 6, Food: 12, Gold: 22)
### 🌊 Defend Against Waves
- **10 Waves** of increasingly powerful enemies
- **Light Infantry** — Fast but fragile
- **Heavy Infantry** — Slow but tough
- **The King** — A powerful boss appears from Wave 8 onward
- Each wave auto-ends after 10 seconds — survive the onslaught!
---
## ✨ Features
- **Isometric 3D View** — A beautiful, classic isometric perspective with depth and detail
- **Resource Management** — Balance Stone, Wood, Food, and Gold to build and recruit
- **Real-Time Strategy** — Enemies approach in real-time; build and adapt on the fly
- **Wave-Based Defense** — 10 escalating waves of enemies
- **Tower Defense Elements** — Place Archers in Towers for ranged defense
- **Interactive Tooltips** — Hover over placement previews to see costs
- **Retro Aesthetic** — Classic Windows 95-style window frame and status bar
- **Full Mouse Control** — Click to select buildings, click tiles to place
- **Visual Feedback** — Green/red placement previews, building HP bars, and particle effects
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## 🎨 Art & Atmosphere
- **Isometric Pixel Art** — Classic 3/4 perspective with detailed buildings and terrain
- **Rich Tile System** — Grass, dirt, and rock terrain with subtle variation
- **Detailed Structures** — Walls, towers, gates, mines, farms, woodcutters, and markets
- **Animated Units** — Archers, knights, and enemies with visual distinctions
- **Atmospheric Effects** — Flickering torches, campfires, and subtle animations
- **Dark UI Theme** — A moody, medieval-inspired interface
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## 🧠 Thematic Depth
*Castle Builder* explores:
- **Strategic Resource Management** — Every building requires careful resource allocation
- **Defense and Survival** — The castle is your last line of defense
- **Scaling Difficulty** — Each wave demands smarter building and positioning
- **Planning and Foresight** — Build production before you need it
- **The Price of War** — Recruiting soldiers costs food and gold
---
## 💡 Perfect For Fans Of
- Strategy and defense games (like *Kingdom* or *Stronghold*)
- Isometric builders (like *SimCity* or *RimWorld*)
- Tower defense games
- Retro pixel art aesthetics
- Short, replayable strategy sessions (10–20 minutes per run)
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## 🕹️ Controls
| Action | Input |
|--------|-------|
| Select building | Click button at bottom of screen |
| Place building | Click a tile on the map |
| Cancel selection | Right-click |
| Start wave | Click **START WAVE** button |
| View tooltips | Hover over placement preview |
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## 🔧 Technical Details
- **Platform:** Web Browser
- **Format:** HTML5 Canvas Game
- **Grid Size:** 32×22 tiles
- **Buildings:** 9 types (Wall, Tower, Gate, Mine, Woodcutter, Farm, Market, Archer, Knight)
- **Enemies:** 3 types (Light, Heavy, King)
- **Waves:** 10 escalating waves
- **Playtime:** 15–25 minutes per run
- **Replayability:** High — different strategies and build orders
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## 🏆 Tips & Tricks
- **Start with production buildings** — Mines, Woodcutters, and Farms early
- **Build walls early** — They're cheap and buy you precious time
- **Towers are expensive but worth it** — Place Archers inside for ranged defense
- **The King is tough** — He appears from Wave 8; be prepared
- **Waves auto-end after 10 seconds** — Survive the rush
- **Keep your Keep alive** — If it falls, the game is over
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## 🤝 CONTRIBUTING
**This is a bug-finding release!** If you encounter issues not listed above, please document them with:
- Steps to reproduce
- Screenshots if possible
- Browser/OS info
- Any console errors
**Known issue to investigate:** The "Buttons Fixed" title suggests previous button functionality issues — please test all UI interactions thoroughly!
---
**The enemy is coming. The walls are rising. But right now, the bugs are winning.**
**Download. Test. Report. Fix.** 💪
*— A lone developer asking for help*
| Published | 1 day ago |
| Status | Released |
| Author | 2d creator |
| Tags | 2D, bulder, needsfix, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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