games
๐ STATE: ZERO — v2.2 UPDATE: The Blind Mayor Just Got a Difficulty Setting (and So Much More)
You asked for more control. More ways to build. More ways to fail. More ways to save your city — or watch it burn.
Version 2.2 is here — and it's the biggest update yet.
The original STATE: ZERO taught you that governance is impossible. That every decision ruins someone. That the only way to survive is to do nothing.
v2.2 says: fine. Now choose your poison.
๐ฏ NEW: DIFFICULTY SELECTION — Four Ways to Govern (or Perish)
You now start every game by choosing the challenge:
| Difficulty | Starting Budget | Riot Sensitivity | Resource Drain | Sabotage Frequency |
|---|---|---|---|---|
| ๐ฑ Easy | $3.0M | 30% | 80% | Low |
| โ๏ธ Normal | $2.0M | 50% | 100% | Medium |
| ๐ฅ Hard | $1.0M | 80% | 150% | High |
| ๐ ๏ธ Custom | You decide | You decide | You decide | You decide |
Custom mode lets you tune:
- ๐ฐ Starting Budget ($500K โ $5M)
- ๐ฅ Riot Sensitivity (0% โ 100%)
- ๐ฆ Resource Consumption (50% โ 200%)
- ๐ข Sabotage Frequency (1 โ 10)
Want a brutal city with no money, angry citizens, and corporations that hate you? You can build that. Want a peaceful utopia where nothing ever goes wrong? Sure. But where's the fun in that?
๐๏ธ NEW: CONSTRUCT YOUR OWN COMPANIES
Tired of the same four corporate overlords? Build your own.
Click the purple ๐๏ธ CONSTRUCT button in the menu bar to create a custom company:
- Name it whatever you want (AquaCorp, MegaFood, whatever fits your dystopia)
- Choose a resource — Food, Energy, Water, or Tech
- Pay $500K — construction isn't free
Once built, your company appears in the Resource Supplier panel (Column 3), where you can assign it to manage any resource. It starts at Level 1 with 75% popularity — and yes, it can sabotage you if it gets unhappy.
Custom companies can be upgraded just like the originals, all the way to Level 10.
๐ง NEW: RESOURCE SUPPLIER SYSTEM
Ever wanted to decide who provides your city's water? Now you can.
<span <the="" <="" span="">Supply Grid>span class=""> panel now includes a </span>Resource Suppliers section:
- Each of the four resources (Food, Energy, Water, Tech) can be assigned to any company
- Assign AgriGrow to Food, HydroGen to Energy, and your custom company to Water
- <span <the="" assigned="" company's="" <="" span="">level, popularity, and sabotage status>span class=""> directly affect that resource's production</span>
- Higher level = higher production bonus
- Sabotaging = 50% production penalty
- Boosted = 50% production bonus
Strategic depth: you can now build a vertically integrated empire — or watch it all collapse because your water company got angry.
๐ฅ NEW: RIOTS — The People Have Had Enough
When happiness drops below 30%, riots can break out.
- Random chance based on how unhappy people are (and your difficulty setting)
- Damage accumulates — drains budget, kills population, tanks happiness
- SWAT/Armory slider now suppresses riot damage (up to 50% reduction at 100%)
- Riots last 3โ7 days, or until happiness recovers above 40%
- Suppress them successfully for a positive event log entry — fail, and your city burns
<span <the="" <="" span="">Riot Display>span class=""> on the Vitals panel shows active riots and current damage in real time.</span>
๐ NEW: ACHIEVEMENT SYSTEM — Seven Ways to Prove Your Worth
Seven achievements to unlock:
| Achievement | How to Earn It |
|---|---|
| ๐ Survivor | Reach Day 100 |
| ๐ Benevolent | Keep happiness > 90% for 30 consecutive days |
| ๐ฐ Frugal | Stay debt-free for 50 days |
| ๐ญ Industrialist | Upgrade any corporation to Level 10 |
| ๐๏ธ Peacekeeper | Prevent any riot for 100 days |
| ๐๏ธ The Mayor | Survive 50 days with happiness > 50% |
| ๐ Tycoon | Amass $10M budget surplus |
Achievements pop up as toast notifications in the corner of your screen, with sound. Click ๐ Achievements in the menu (or press A) to view them all.
๐พ NEW: SAVE / LOAD SYSTEM — Three Slots + Auto-Save
Your city is precious. Now you can protect it.
- Three save slots — manual save/load via the blue SAVE and LOAD buttons
- Auto-save every 5 days — stored in slot 3 automatically
- Quick save — press S to save instantly
- Quick load — press L to load slot 1
- Save info shows Day, Budget, Population, Happiness, and timestamp
No more losing a 150-day run because your browser refreshed.
๐ NEW: END-GAME STATISTICS — Your Legacy in Numbers
When the city collapses (and it will), you now get a full breakdown:
- ๐ Total Days Survived
- ๐ Average Happiness
- ๐ Average GDP Growth
- ๐ Average Inflation
- ๐ Average Crime
- ๐ฅ Average Unemployment
- ๐ Policies Used
- ๐ฅ Total Riots
- ๐ก๏ธ Riots Suppressed
- ๐ก Random Events Encountered
Your entire reign, summarized in one scrollable panel. Screenshot it. Frame it. Remember what you did.
๐ NEW: 8-BIT SOUND ENGINE
The city now has a voice — chiptune style:
- Click — every button press
- Tick — every day advances
- Critical — when things go very, very wrong
- Positive — when they go right
- Achievement — a triumphant three-note arpeggio
All generated with the Web Audio API. No audio files. No downloads. Just pure, retro sound.
โจ๏ธ NEW: KEYBOARD SHORTCUTS
You are now a keyboard wizard:
| Key | Action |
|---|---|
| Space | Pause / Resume |
| 1 / 2 / 3 | Game speed (1x, 2x, 3x) |
| S | Quick save |
| L | Quick load (slot 1) |
| A | Open Achievements |
| ESC | Close any modal |
Small hint icons in the status bar and day panel remind you.
๐ง Under the Hood — What Else Changed
- Custom company system — full construction, upgrade, and supplier integration
- Resource supplier dropdowns — assign any company to any resource
- Riot system — full active riot tracking, SWAT suppression, and stat logging
- Fixed graph revenue calculation — the File menu breakdown now shows actual revenue, scaled correctly
- Fixed stagflation warning — no more duplicate day counting
- Fixed achievement initialization — loading old saves won't crash the system
- Fixed
substrdeprecation — now usessubstring - Improved end-game stats — uses tracked history instead of current values
- Department budget tooltips — hover over the "Slider Weight" to see actual daily allocation
- Start screen — full difficulty selection with custom sliders
- Achievement toast — animated slide-in notification
- Save slot UI — clean, readable, and interactive
๐ฏ What This Means for You
<span <the="" original="" state:="" zero="" was="" about="" <="" span="">survival>span class="">. v2.0 added </span>agency. v2.2 adds depth and consequence.
Now you can:
- Choose how brutal your city is before you even start
- Build your own companies and integrate them into your supply chain
- Watch riots erupt when happiness plummets — and try to suppress them
- Earn achievements that prove you actually know what you're doing
- Save your progress, load it back, and keep experimenting
- See exactly how you failed when it all falls apart
The fundamental truth remains. Every slider you move, every policy you enable, every upgrade you buy — it all takes from somewhere. The money has to come from somewhere. The happiness has to be balanced with the economy. The environment vs. growth. The rich vs. the poor.
But now you have more tools. More data. More ways to try.
And more ways to fail spectacularly.
๐ Play Now — Free, No Downloads, No Strings
STATE: ZERO v2.2 — The Blind Mayor is a browser-based political management simulation crafted for anyone who loves deep strategy, dark satire, and the impossible challenge of governing a city that's always on the brink of collapse.
Everything is perfect. Do nothing. Watch the numbers.
Then survive.
๐ Play STATE: ZERO v2.2 now: https://2d-creator.itch.io/state-zero-the-blind-mayor
Every decision you make will ruin someone's life. Welcome to governance. ๐โ ๏ธ
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STATE: ZERO
The Blind Mayor: Every Decision You Make Will Ruin Someone's Life. Welcome to Governance.
| Status | Released |
| Author | 2d creator |
| Genre | Simulation |
| Tags | 2D, City Builder, Cozy, deep-sim, Low-poly, Minimalist, Singleplayer |
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